Until this point, each image was broken down into sections. For example, in the Cutlass colorization mentioned above, the copper parts of the car was one layer, the chrome parts of the car were one layer, etc. Each layer was then assigned a color and fine-tuned using the available filters. As I’ve previously mentioned, this is a lousy way to color many things. Skin, grass, dirt, wood and numerous other things incorporate advanced textures which cannot be colored using a single color. In this image, each piece was made using multiple layers, allowing much more complexity in each layer group. Unfortunately, the only place I did a passable job at this was in the coloring of the wood at the bottom of the image.
I slightly improved my skin tone, but the result was still more fitting to a mannequin than a model. Perhaps even more so than in my previous attempt. The flip side is that I seriously rushed this colorization. My first two attempts took several hours. My more recent work generally takes between one and two hours. This one was completed in under thirty minutes.